Psychic Permissions
Nov. 2nd, 2021 12:22 amNeed is a haunted sword with very little ability to perceive the world except through her extensive psychic powers! This post is here to explain them and allow you to opt out of any or all of them.
Empathy: Strong emotion radiates out from people. Need is sensitive to that at a wide range. She can generally tell if someone's in desperate trouble and the general direction, and if someone is closer she can perceive more detail..
Surface Thought Reading/Sense Sharing: What people are thinking right now, including visualizations, and also what they're physically seeing/hearing/feeling etc. For wilderlands Need must have either been seen by the character in question or been within a hundred feet in order to do either. After that, she can monitor them from quite far away.
Mindspeech: This form of telepathy comes with fragments of imagery and emotion, and more context in general than normal speech. It's not possible for Need to lie convincingly in Mindspeech. She picks up on responses via thought reading/sense sharing, so as with those, someone has to have seen her or been in her vicinity for her to be able to talk to them.
Probing: Need can probe more deeply into someone's intentions and memories. In Wilderlands, they have to be within ten feet of her and may or may not know they're being looked into. I will always propose this oocly first.
Possession: Need can try to take control of someone's body. They can fight back! She doesn't like to overrule people and will capitulate unless someone's about to do something really evil. Even if she's willingly given control, she will give it up quickly. Relatedly, she also has 'guiding', Possession Lite, where Need simply physically suggests what to do and her direction can be followed or not at the character's discretion. I'll ask oocly first, Need... may ask icly. You've got to be touching her for her to do this, but 'through clothing/armor' works.
Memory Sharing: What it sounds like! Memories shared this way come with the POV of whoever's memory it is, to the point where a receiver can forget their own identity for the duration. (It's very disorienting.) For wilderlands, it's possible for receivers to pull free part of the way through instead of being a captive audience. Need can also just kind of take memories shared with her and share them with others. I won't have her share memories without building up to it in the thread, and I won't have her sharing other's memories without a lot of ooc planning. She's got to be fairly close for this.
Need is old and hard to shock, and doesn't get prurient, announce that she's listening in and has Opinions, or share what she finds in someone's head unless it's really important. She also respects stated boundaries. Functionally, the first two - Empathy and Surface Thought Reading/Sense Sharing - are always on and I default to having Need be aware of whatever other characters are thinking in a thread she's part of. However there can be any number of reasons for her not to know! I'm happy to work with limits.
Empathy: Strong emotion radiates out from people. Need is sensitive to that at a wide range. She can generally tell if someone's in desperate trouble and the general direction, and if someone is closer she can perceive more detail..
Surface Thought Reading/Sense Sharing: What people are thinking right now, including visualizations, and also what they're physically seeing/hearing/feeling etc. For wilderlands Need must have either been seen by the character in question or been within a hundred feet in order to do either. After that, she can monitor them from quite far away.
Mindspeech: This form of telepathy comes with fragments of imagery and emotion, and more context in general than normal speech. It's not possible for Need to lie convincingly in Mindspeech. She picks up on responses via thought reading/sense sharing, so as with those, someone has to have seen her or been in her vicinity for her to be able to talk to them.
Probing: Need can probe more deeply into someone's intentions and memories. In Wilderlands, they have to be within ten feet of her and may or may not know they're being looked into. I will always propose this oocly first.
Possession: Need can try to take control of someone's body. They can fight back! She doesn't like to overrule people and will capitulate unless someone's about to do something really evil. Even if she's willingly given control, she will give it up quickly. Relatedly, she also has 'guiding', Possession Lite, where Need simply physically suggests what to do and her direction can be followed or not at the character's discretion. I'll ask oocly first, Need... may ask icly. You've got to be touching her for her to do this, but 'through clothing/armor' works.
Memory Sharing: What it sounds like! Memories shared this way come with the POV of whoever's memory it is, to the point where a receiver can forget their own identity for the duration. (It's very disorienting.) For wilderlands, it's possible for receivers to pull free part of the way through instead of being a captive audience. Need can also just kind of take memories shared with her and share them with others. I won't have her share memories without building up to it in the thread, and I won't have her sharing other's memories without a lot of ooc planning. She's got to be fairly close for this.
Need is old and hard to shock, and doesn't get prurient, announce that she's listening in and has Opinions, or share what she finds in someone's head unless it's really important. She also respects stated boundaries. Functionally, the first two - Empathy and Surface Thought Reading/Sense Sharing - are always on and I default to having Need be aware of whatever other characters are thinking in a thread she's part of. However there can be any number of reasons for her not to know! I'm happy to work with limits.